nstead of watching House episodes all day like a normal person, I spent one of my vacation days making a video about the media practice of greenwashing.
According to the world’s only remaining viable encyclopedia, greenwashing is the “practice of companies disingenuously spinning their products and policies as environmentally friendly.”
I’m interested in the graphic design motifs that seem to pop up whenever a product wants to advertise itself as Good for the Environment. I was inspired by my hilarious friend Gus’s Media Show episode on greenwashing, and I started thinking about all the sans-serif fonts and burlap lining the shelves of my local organic grocery store.*
This is my first video, and I was a bit nervous. I used iMovie to do the editing, and I slapped the whole thing together in an afternoon with the help of some coffee and a misplaced sense of social justice.
I’d like to do more of this. If you guys have any suggestions for other ornery Librarian Avenger topics, I’d love to hear them.
* I live in San Francisco. I patronize an organic grocery store. I don’t own a car or a tv. Live the stereotype!
** That’s Sister Rosetta Tharpe playing in the background, who is the boss of you.
Users are weird. They tell you one thing and do another. They click everywhere and read nothing. Erica Firment, a User Experience designer for Linden Lab/Second Life, chronicles fast and effective ways to make your software suck less by spending a few hours watching users fail.
How can video games win by watching their players fail?
What is video game user research?
What do you mean by “watch users fail?”
Can’t I just send out a survey? (NO!)
Why are 3D world interfaces hard to design?
What are some things in Second Life that got better by watching users fail?
How does Second Life collect information?
Why should developers and product managers invest in user research?
What are some easy ways for me to do user research?
What are some cheap ways for me to do user research?