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	<title>Librarian Avengers &#187; SXSWi Panel Picker &#8220;Second Life&#8221;</title>
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	<description>Using only the power of our brains!</description>
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		<title>Vote for me on the SXSW Panel Picker</title>
		<link>http://librarianavengers.org/2009/08/vote-for-me-on-the-sxsw-panel-picker/</link>
		<comments>http://librarianavengers.org/2009/08/vote-for-me-on-the-sxsw-panel-picker/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 00:33:49 +0000</pubDate>
		<dc:creator>Erica Firment</dc:creator>
				<category><![CDATA[Linden Lab]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[SxSw]]></category>
		<category><![CDATA[User Interface Design]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[information science]]></category>
		<category><![CDATA[SXSWi Panel Picker "Second Life"]]></category>

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		<description><![CDATA[
I can&#8217;t be self-promotional all alone here, people. I need your help! Vote for meeeee!
My proposal is up for voting right now on the South By Southwest Interactive Panel Picker. It&#8217;s a geek frenzy over there. Vote early and often.
VOTE HERE (login required)
Panel Proposal:
Video Game Research: Failing Our Way to Victory
Users are weird. They tell [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p><a href=" http://panelpicker.sxsw.com/ideas/view/4276"><img class="size-medium wp-image-887 alignright" style="margin: 10px; float:right;" title="Rock The Vote Poster" src="http://librarianavengers.org/wp-content/uploads/2009/08/rock-the-vote-18x24rev-227x300.jpg" alt="Rock The Vote Poster" width="182" height="240" /></a></p>
<p>I can&#8217;t be self-promotional all alone here, people. I need your help! Vote for meeeee!</p>
<p>My proposal is up for voting <strong>right now</strong> on the South By Southwest Interactive Panel Picker. It&#8217;s a geek frenzy over there. Vote early and often.</p>
<p><a href=" http://panelpicker.sxsw.com/ideas/view/4276">VOTE HERE</a> (login required)</p>
<h3>Panel Proposal:</h3>
<p><strong>Video Game Research: Failing Our Way to Victory</strong></p>
<p>Users are weird. They tell you one thing and do another. They click everywhere and read nothing. Erica Firment, a User Experience designer for Linden Lab/Second Life, chronicles fast and effective ways to make your software suck less by spending a few hours watching users fail.</p>
<ol>
<li> How can video games win by watching their players fail?</li>
<li> What is video game user research?</li>
<li> What do you mean by &#8220;watch users fail?&#8221;</li>
<li> Can&#8217;t I just send out a survey? (NO!)</li>
<li> Why are 3D world interfaces hard to design?</li>
<li> What are some things in Second Life that got better by watching users fail?</li>
<li> How does Second Life collect information?</li>
<li> Why should developers and product managers invest in user research?</li>
<li> What are some easy ways for me to do user research?</li>
<li> What are some cheap ways for me to do user research?</li>
</ol>


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<li><a href='http://librarianavengers.org/2007/03/sxsw-interactive-sunday/' rel='bookmark' title='Permanent Link: SXSW Interactive &#8211; Sunday'>SXSW Interactive &#8211; Sunday</a> <small>uess who drank too much last night? Everyone! It&#8217;s hangover...</small></li>
<li><a href='http://librarianavengers.org/2006/11/vote-early-vote-often/' rel='bookmark' title='Permanent Link: Vote early, vote often.'>Vote early, vote often.</a> <small>oday is U.S. election day. Today. Tuesday the 7th. Not...</small></li>
</ol></p>]]></content:encoded>
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